WIP. Character special attack animation.

Animation, Drawing

This is animation test for 3d animation position in Amcon. They provided me with rigged, skinned mesh of heavy character and asked me to make special attack animation. This animation will be used in the fighting game like ONE PIECE: Pirate Warriors 3.

I did’t have much time and that’s what I managed to do:

I drew a story board. I thought it will be awesome to make the character stick his spear into the ground and add a special effect like earthquake, shock wave and cracks in the ground when the spear sticks into the ground. After that he leans back, getting ready to jump and fires like a bullet, making spin around the spear, hitting the enemies all around. And landing back, to the idle pose.
storyboard

Here is blocking

I stopped between blocking and smoothing animation.

Work in progress..

Lifting heavy object

Animation, Drawing

CharacterStewart.

Story. Bank robbery. Thief tries to steal as much as possible. He don’t have much time.

For what. I continue to study animation. Here I trying to create locomotion of lifting weight.

  • Character weight- 70kg
  • Objects weight- 50 kg
  • Character age- 18
  • Character is skinny but strong enought to ligt weight
  • Character is thief. He under pressure by time limit. He is greedy.

Story board

story

Blocking

Сritique- animations for game

Animation, Rigging

Hello! I’m almost finished my character animations for the game. It’s kamikaze vampire. He wears dynamite around his body, so I though it would be cool if he is crazy, because kamikaze isn’t normal guys. He was like a bloodthirsty terrorist. And I haven’t forgotten about his vampire role. When he attacks, he bites neck and drinks blood of this victim. After that he explodes.

I want you to enjoy from my animations. Please, feel free to leave  comment about what you think. I’m beginner in this field and I need some advise or constructive critique. Thank you for attention and your time!

Here playblast from Maya. Idle, walk, run cycles and attack. Later I’ll polish and make demo reel. Stay in touch with this topic.

 

I wanna to say thanks for helping me out with rig and animation advise to quys from the:

cgsociety11secondclubrender.rurender.ru3dcenter.ru,

animationclub.ruanimatinclub.ruforum.3dtotal.comforum.3dtotal.com

Вращение на половину значения через expression

Rigging

Мне нужну было усовершенствовать изгиб сустава в скелете.
При вращении контрола поварачивался джоинт 1 вместе со 2м, а должен был сглаживать угол, не прямую линию.
pic2
Сосдал практическую модель вращения этого суставала.
pic3